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        <title>Professional English on Nullshow&#39;s Tech Blog</title>
        <link>https://nullshowjl.github.io/en/tags/professional-english/</link>
        <description>Recent content in Professional English on Nullshow&#39;s Tech Blog</description>
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        <lastBuildDate>Wed, 15 Oct 2025 21:11:57 +0200</lastBuildDate><atom:link href="https://nullshowjl.github.io/en/tags/professional-english/index.xml" rel="self" type="application/rss+xml" /><item>
        <title>【English for Developers】Expressions for Dev Life</title>
        <link>https://nullshowjl.github.io/en/p/english-for-developersexpressions-for-dev-life/</link>
        <pubDate>Sun, 28 Sep 2025 10:28:14 +0200</pubDate>
        
        <guid>https://nullshowjl.github.io/en/p/english-for-developersexpressions-for-dev-life/</guid>
        <description>&lt;img src="https://nullshowjl.github.io/en/p/english-for-developersexpressions-for-dev-life/cover.webp" alt="Featured image of post 【English for Developers】Expressions for Dev Life" /&gt;&lt;p&gt;&lt;strong&gt;Table of Contents&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a class=&#34;link&#34; href=&#34;#Terms&#34; &gt;Terms&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class=&#34;link&#34; href=&#34;#industry-expressions-for-game--it-developers&#34; &gt;Industry Expressions for Game &amp;amp; IT Developers&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class=&#34;link&#34; href=&#34;#idiomatic-expressions&#34; &gt;Idiomatic Expressions&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class=&#34;link&#34; href=&#34;#for-interviews-and-project-communication&#34; &gt;For Interviews and Project Communication&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;terms&#34;&gt;Terms
&lt;/h2&gt;&lt;table&gt;
  &lt;thead&gt;
      &lt;tr&gt;
          &lt;th&gt;Expression&lt;/th&gt;
          &lt;th&gt;Meaning&lt;/th&gt;
          &lt;th&gt;Usage Scenario&lt;/th&gt;
      &lt;/tr&gt;
  &lt;/thead&gt;
  &lt;tbody&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;polymorphism&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;The ability of different objects to respond to the same function call in different ways.&lt;/td&gt;
          &lt;td&gt;Core concept in object-oriented programming, especially with virtual functions.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;inheritance&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;A mechanism where one class derives properties and behaviors from another.&lt;/td&gt;
          &lt;td&gt;Used to create class hierarchies and reuse code.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;encapsulation&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Hiding internal details and exposing only necessary parts through interfaces.&lt;/td&gt;
          &lt;td&gt;Helps protect data and maintain clean architecture.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;constructor / destructor&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Special functions that initialize and clean up objects.&lt;/td&gt;
          &lt;td&gt;Used in C++ to manage object lifecycle.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;reference / pointer&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Ways to access or refer to memory locations.&lt;/td&gt;
          &lt;td&gt;Essential in C++ for memory management and function arguments.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;overload / override&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Overload: same function name with different parameters; Override: redefine base class behavior.&lt;/td&gt;
          &lt;td&gt;Used to extend or customize functionality.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;compile-time / runtime&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Compile-time: when code is translated to machine code; Runtime: when the program is executed.&lt;/td&gt;
          &lt;td&gt;Important for debugging and performance analysis.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;stack / heap&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Two types of memory allocation: stack is fast and temporary, heap is dynamic and persistent.&lt;/td&gt;
          &lt;td&gt;Used in variable storage and object creation.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;thread-safe&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Code that can safely run in multi-threaded environments without causing errors.&lt;/td&gt;
          &lt;td&gt;Crucial in concurrent programming.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;undefined behavior&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Code that may produce unpredictable results due to language rules violations.&lt;/td&gt;
          &lt;td&gt;Should be avoided to ensure stability and portability.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;template / generic&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Code structures that work with any data type.&lt;/td&gt;
          &lt;td&gt;Used in C++ (templates) and TypeScript (generics) for reusable components.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;STL (Standard Template Library)&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;A collection of pre-built classes and functions for common data structures and algorithms.&lt;/td&gt;
          &lt;td&gt;Widely used in C++ for vectors, maps, sets, etc.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;lambda expression&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;A concise way to define anonymous functions.&lt;/td&gt;
          &lt;td&gt;Used in functional-style programming and callbacks.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;scope / lifetime&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Scope: where a variable is accessible; Lifetime: how long it exists in memory.&lt;/td&gt;
          &lt;td&gt;Important for managing resources and avoiding bugs.&lt;/td&gt;
      &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id=&#34;industry-expressions-for-game--it-developers&#34;&gt;Industry Expressions for Game &amp;amp; IT Developers
&lt;/h2&gt;&lt;table&gt;
  &lt;thead&gt;
      &lt;tr&gt;
          &lt;th&gt;Expression&lt;/th&gt;
          &lt;th&gt;Meaning&lt;/th&gt;
          &lt;th&gt;Usage Scenario&lt;/th&gt;
      &lt;/tr&gt;
  &lt;/thead&gt;
  &lt;tbody&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;MVP (Minimum Viable Product)&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;The simplest version of a product that still delivers value.&lt;/td&gt;
          &lt;td&gt;Used during early product development to test core features quickly.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;pivot&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;A major change in strategy or direction.&lt;/td&gt;
          &lt;td&gt;When a product or business shifts focus due to feedback or market changes.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;iteration&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;One cycle of development and improvement.&lt;/td&gt;
          &lt;td&gt;Common in agile workflows to gradually refine a product.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;sprint&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;A short, focused period of development.&lt;/td&gt;
          &lt;td&gt;Used in agile teams to deliver specific tasks within 1–2 weeks.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;backlog&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;A prioritized list of tasks or features.&lt;/td&gt;
          &lt;td&gt;Managed by product owners to track upcoming work.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;playtest&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Testing a game by letting users play it.&lt;/td&gt;
          &lt;td&gt;Used to gather feedback on gameplay, balance, and user experience.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;asset pipeline&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;The workflow for preparing and integrating visual/audio assets.&lt;/td&gt;
          &lt;td&gt;Collaboration between artists and developers to get assets into the game.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;hitbox / collision detection&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;The invisible area used to detect contact between objects.&lt;/td&gt;
          &lt;td&gt;Essential for gameplay mechanics like combat or movement.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;frame rate / FPS&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;The number of frames rendered per second.&lt;/td&gt;
          &lt;td&gt;A key performance metric for smooth gameplay.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;latency / lag&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Delay between user action and system response.&lt;/td&gt;
          &lt;td&gt;Critical in online games and real-time applications.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;live ops&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Ongoing updates and events after a game’s release.&lt;/td&gt;
          &lt;td&gt;Used to retain players and keep content fresh.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;monetization&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Strategies to generate revenue from a product.&lt;/td&gt;
          &lt;td&gt;Includes ads, in-app purchases, subscriptions, etc.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;sandbox environment&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;A safe, isolated testing space.&lt;/td&gt;
          &lt;td&gt;Used for experimentation without affecting production systems.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;scalability&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;The ability of a system to handle growth.&lt;/td&gt;
          &lt;td&gt;Important for systems expected to serve many users or large data loads.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;CI/CD (Continuous Integration / Deployment)&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Automated processes for building, testing, and releasing code.&lt;/td&gt;
          &lt;td&gt;Core to modern DevOps workflows for fast and reliable delivery.&lt;/td&gt;
      &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id=&#34;idiomatic-expressions&#34;&gt;Idiomatic Expressions
&lt;/h2&gt;&lt;table&gt;
  &lt;thead&gt;
      &lt;tr&gt;
          &lt;th&gt;Expression&lt;/th&gt;
          &lt;th&gt;Meaning&lt;/th&gt;
          &lt;th&gt;Usage&lt;/th&gt;
      &lt;/tr&gt;
  &lt;/thead&gt;
  &lt;tbody&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;“Let’s refactor this module.”&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Suggest improving the code structure to make it cleaner or more efficient.&lt;/td&gt;
          &lt;td&gt;During a code review or when planning technical debt cleanup.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;“This function is too tightly coupled.”&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;The function depends too much on other parts of the code, making it hard to reuse or test.&lt;/td&gt;
          &lt;td&gt;When discussing code design problems.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;“Can we abstract this logic?”&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Suggest extracting common logic into a reusable function or class.&lt;/td&gt;
          &lt;td&gt;While reviewing repetitive code or planning modularization.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;“This breaks the single responsibility principle.”&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;The code does too many things and should be split into smaller parts.&lt;/td&gt;
          &lt;td&gt;When evaluating class or function design.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;“Let’s keep it DRY.”&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Avoid repeating the same code in multiple places.&lt;/td&gt;
          &lt;td&gt;During refactoring or team discussions.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;“This is a bit verbose.”&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;The code or explanation is too long or detailed.&lt;/td&gt;
          &lt;td&gt;When suggesting simplification.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;“It’s more idiomatic to use…”&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;This way of writing is more natural or standard in this programming language.&lt;/td&gt;
          &lt;td&gt;When giving style or best practice advice.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;“Let’s decouple the UI from the logic.”&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Separate the user interface from the underlying code logic.&lt;/td&gt;
          &lt;td&gt;When designing front-end architecture.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;“This is a good candidate for a helper function.”&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;This piece of code can be moved into a reusable function.&lt;/td&gt;
          &lt;td&gt;During code cleanup or review.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;“We should avoid side effects here.”&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;The function should not change external states unexpectedly.&lt;/td&gt;
          &lt;td&gt;When writing pure or predictable functions.&lt;/td&gt;
      &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id=&#34;for-interviews-and-project-communication&#34;&gt;For Interviews and Project Communication
&lt;/h2&gt;&lt;table&gt;
  &lt;thead&gt;
      &lt;tr&gt;
          &lt;th&gt;Expression&lt;/th&gt;
          &lt;th&gt;Meaning&lt;/th&gt;
          &lt;th&gt;Usage Scenario&lt;/th&gt;
      &lt;/tr&gt;
  &lt;/thead&gt;
  &lt;tbody&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;I led the implementation of&amp;hellip;&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;I was responsible for building or developing a specific feature or system.&lt;/td&gt;
          &lt;td&gt;Used when describing your role in a project.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;We optimized the performance by&amp;hellip;&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;We made the system faster or more efficient using a specific method.&lt;/td&gt;
          &lt;td&gt;Used to highlight technical improvements.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;I collaborated with cross-functional teams.&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;I worked with people from different departments (e.g., design, QA, product).&lt;/td&gt;
          &lt;td&gt;Shows teamwork and communication skills.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;One challenge we faced was&amp;hellip;&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;We encountered a problem during the project.&lt;/td&gt;
          &lt;td&gt;Used to introduce problem-solving stories.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;I proposed a solution that&amp;hellip;&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;I suggested a way to fix or improve something.&lt;/td&gt;
          &lt;td&gt;Shows initiative and problem-solving ability.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;The project was deployed to production in&amp;hellip;&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;The project went live and was used by real users.&lt;/td&gt;
          &lt;td&gt;Used to show project completion and impact.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;I ensured code quality through&amp;hellip;&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;I used specific practices to keep the code clean and reliable.&lt;/td&gt;
          &lt;td&gt;Highlights engineering discipline and standards.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;I’m comfortable working in agile environments.&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;I’m used to working in fast-paced, iterative teams.&lt;/td&gt;
          &lt;td&gt;Shows adaptability and team experience.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;I’m currently exploring C++ for backend performance.&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;I’m learning how to use C++ to make backend systems faster.&lt;/td&gt;
          &lt;td&gt;Shows ongoing learning and technical curiosity.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;I’d love to contribute to scalable systems.&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;I’m interested in building systems that can grow and handle more users.&lt;/td&gt;
          &lt;td&gt;Expresses career goals and technical ambition.&lt;/td&gt;
      &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;
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