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Sharing and documenting my notes, experiences, and reflections from development and learning~

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Featured image of post 【Unity】Learning Commercial-Grade Coding from a Beginner Mini Game
Study Notes

【Unity】Learning Commercial-Grade Coding from a Beginner Mini Game

Using a simple beginner-level mini game as a starting point, study how professional indie game developers structure and build a project

Jan 31, 2026
11 minute read
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Featured image of post 【SOLID】SOLID Principles in Project Practice
Study Notes

【SOLID】SOLID Principles in Project Practice

Building a small tank‑vs‑drone battle game in Unity while following the SOLID principles.

Jan 19, 2026
14 minute read
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Featured image of post 【Practice Log】Unity Mini Game Collection 1
Study Notes

【Practice Log】Unity Mini Game Collection 1

I'm using these mini-game projects to get up to speed with Unity—learning its components, exploring frequently used APIs, and picking up common game logic patterns along the way.

Jan 10, 2026
17 minute read
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Featured image of post 【Environment Setup 】SDL2
Study Notes

【Environment Setup 】SDL2

Introduction to SDL and Environment Setup in Visual Studio

Nov 22, 2025
2 minute read
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Featured image of post 【Algorithm Implementation】Boids Flocking Behavior
Study Notes

【Algorithm Implementation】Boids Flocking Behavior

Introduction and implementation of the Boids Algorithm

Oct 18, 2025
6 minute read
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Featured image of post 【C++ Syntax】Smart Pointer
Study Notes

【C++ Syntax】Smart Pointer

Digging Deep into Smart Pointers

Oct 17, 2025
18 minute read
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Featured image of post 【C++ Game Dev from Scratch】Plant Star Brawl - Gameplay Layer
Study Notes

【C++ Game Dev from Scratch】Plant Star Brawl - Gameplay Layer

Creating a simplified two-player platform shooter inspired by Super Smash Bros. mechanics. This post covers the second half of my notes from the second project of this tutorial series.

Oct 12, 2025
31 minute read
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Featured image of post 【C++ Game Dev from Scratch】Plant Star Brawl - Framework Design
Study Notes

【C++ Game Dev from Scratch】Plant Star Brawl - Framework Design

Creating a simplified two-player platform shooter inspired by Super Smash Bros. mechanics. This post covers the first half of my notes from the second project of this tutorial series.

Oct 11, 2025
10 minute read
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